Despite decades of exploring various genres and levels of maturity, with titles like Resistance, Fuse, Sunset Overdrive, and Song of the Deep, Ratchet and Clank has consistently been given its time to shine. However, unlike Sucker Punch, Insomniac has maintained a constant commitment to Ratchet and Clank. The original Ratchet and Clank came out the same year as the first Sly Cooper title. Insomniac Games is currently in the spotlight because of its various Marvel titles, but the studio finds its origins firmly established in the Spyro and Ratchet and Clank series. A fact that another studio, Insomniac Games, has proven time and again. However, it is possible to maintain that reputation, while taking the time to honor the titles, and fans, that helped the studio reach these present heights. It makes sense that the developer is focusing on establishing itself as a serious studio. Last year, Sucker Punch officially confirmed that it has no plans to revisit past series, as it has seemingly evolved beyond developing platformers. RELATED: 7 Best Games Developed By Sucker Punch, Ranked Insomniac Games Proves Major Studios Can Honor Their Humble Beginnings While Sucker Punch will likely stick with this successful franchise, Insomniac has proven that there is room to expand upon new and old properties alike. Meanwhile, Sucker Punch's Ghost of Tsushima established the developer as a major AAA studio. The last decade has seen nothing new from the series. A fourth title, Sly Cooper: Thieves on Time, was released in 2013, but development was handed to Sanzaru Games. The original trilogy titles were each among the best of the PS2 era, resulting Sucker Punch releasing a trilogy remaster collection on the PS3 and PS Vita. The Sly Cooper series follows the titular Sly Cooper, a raccoon from a long line of master thieves, called the Cooper Clan. Sucker Punch should follow in Insomniac's footsteps by making that same commitment to its Sly Cooper series. While this progression is shared between many studios of the era, one in particular, Insomniac Games, proves it's possible to evolve and mature while maintaining a commitment to the past. These titles put Sucker Punch on the map, however, the developer took a more mature approach to its next series, Infamous, and never looked back. While the developer has come to be known for its mature action-adventure titles, most recently Ghost of Tsushima, its first true hit was the Sly Cooper series. Following a debut title on the Nintendo 64, 1999's Rocket: Robot on Wheels, Sucker Punch has been developing games exclusively for the PlayStation since 2002. For the record, I rarely run into this because I usually either auto hide the dock or use SizeUp to move/arrange my windows, and it doesn’t let me put windows behind the dock.Sucker Punch Productions has been developing games since 1997. I hope you can replicate it and/or find a way to work around the issue. This possibly solves the “mystery” of why does this happen. With the screens arranged like in the picture, my dock will not let me resize below it. I exaggerated the placement because I wanted to make sure that there’s no weird offset acting. UPDATE III*: Ok, for the sake of testing, I went ahead and modified my Screen’s arrangement (see picture). I don’t know if this is a feature or a bug. It appears as if the window manager takes the highest vertical size when determining the bounds. As you can see in the picture, the “gap” between the big wide screen and the vertical one on the right is what I think causes the Dock to behave like this. I don’t have enough screen combinations to test exactly when this happens, but it’s clear to me that it only happens when there’s an external display. If OS X has a secondary display attached and this display’s vertical resolution is higher than the primary display (where the menubar and dock are), then the Dock will let you resize “behind” it. UPDATE II: As we started investigating, turns out that the following is true: I was clicking and dragging below the dock. UPDATE: If the Dock is always visible, are you telling me that you can’t grab any window (in this example a Finder window) and drag it like in the picture? (The red arrow is the mouse pointer that the SSHOT didn’t capture). Since the Dock is now a “temporary visible” object, windows will cover and use that part, regardless of the Dock’s visibility at the time of the resize. If you move or hit the “zoom” button, the OS X window manager will automatically resize the window to remove the part that is covered by the dock.Ī different behavior can be observed if the dock is set to “Auto-Hide” ( cmd+ alt+ d). You can resize applications that might cover part of the dock and they will remain below the dock. No application will ever slide “on top” of the Dock.
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